Only exception being farms, mob grinders and the rare multi blocks. I often make a 15x20 or so building for my tech mods only to find I severly overshot what I needed. Things like Railcraft and Immersive Engineering are an exception and maybe most power setups. No centerpiece items to base a design on. Unfortunately tech mods don't give you much structure to work with. I'd like to say they work at it but it's not work it's just doing. No wonder you are "stressed".įolks like Rhn don't get to that level over night. Need to learn how shit works before you can be perfect. I would normally pick a tech mod to start with in the new base, but Infinity Evolved Expert mode has everything interlinked Ok, maybe it took a bit longer, but now you are prepared to venture forth, find an actual place to settle and build a base. The sun will be setting on the end of the first day. Make a stone hammer and tree chopper.Īt this point you can dig 3x3 tunnels, chop down entire trees, prepare yourself some basic iron armor and will have several chests of starting materials. Gather more iron ore, double it in the smeltery and upgrade the TiC table to the iron leg version. Make the rest of the Tic work benches and some nice tinkers iron tools. Explore for clay, make grout and a Tinkers Smeltery. Gather coal and iron ore - smelt enough iron to make a bucket and fill that with lava. Or, simply resign yourself to a staged approach:īefore you even explore, puch a tree, dig some dirt and cobble, dig a staircase down. * Start a scenario map such as Material Energy 4 - This starts you with a nice base, that you simply need to start populating with machines. This is not the quick entry to machines, but your starting choices are so limited (theres no map to explore, the initial progression is very constrained by the fact that all resources essentially come from a cobblegen) that it resolves the circular paradox - you are always working towards an attainable thing. * Start a skyblock map such as Infinity Evolved Skyblock or Agrarian Skies. And you can't start gathering resources and making machines until you have a nice base to work in. To get those resources you need other machines and to mine. To make those machines you need resources. To make that base you need some blocks that are made with a machine. Starting a new survival game can be a bit intimidating as you do quickly get into the standard minecraft paradox: you want to make a nice base to work in. You want to dive straight into machines, so a pack like FTB Inventions would probably be more appropriate. I'll go against the flow and say that you have chosen entirely the wrong pack given your wants. I really look forward to making an enjoyable world. So thanks for any ideas to progress through the beginning and make a permanent residence fast. (Never defeated the Ender Dragon, couldn't get a base started, and I really want machined now). I never seem to be able to finish a world off, always have trouble with making a permanent residence. Any recommendations to make it more fun would be appreciated, and any really easy starter base and final base would be appreciated. I also want the whole experience from the first stages to the last. Then building a final base is even more stressful. The beginning is no fun for me, trying to find a base. So I'm trying to start FTB Infinity Evolved, hard mode, and don't know how to start. So my problem is, I need everything perfect, and have trouble making a base, and I can't get anything done. I started to progress far once, but stopped, base building was to stressful. I really love the complexity of modded Minecraft, especially the machines.
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